![]() HMGs in buildings will now switch targets as intended there is a 3.5 second delay before the hmg will fire at another target. We're posting them here on our community site so you're all aware of the additional fixes:įixed an issue where Bergetiger audio volume was lower than intended.įixed an issue with the game crashing while trying to exit from cinematic mode.įixed a number of issues with the World Builder.įixed an issue with incompatibility between save games and version.įixed a bug with long scenario descriptions.Ĭool-downs are now working properly for all weapons. The additional notes are fixes that are in patch 2.600 but these items weren't in the patch notes at the time we had them localized into all of the languages that the game supports. ![]() We'll post an ETA soon, but until then here is the final list of patch notes with a few additional notes at the bottom. We have gone through a few release candidates, having to go back and fix bugs found by the test team, rebuild the patch, and start testing over again. The current build of patch 2.600 is proceeding well through our final testing process. This patch has many gameplay balances and updates, bug fixes, a brand new map added to the mix. This patch for Tales of Valor helps bring important updates to the new maps and units introduced to the series.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |